using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;


namespace Champ {
	class Raven : Monster{ //Initalizes Raven data
		public Raven(Texture2D[] monsterTextures){
			maxLevel = 6;
			minLevel = 1;
			//width = 0.633333333333333 * height
			renderingRect = new Rectangle(480, 140, 190, 300);
			texture[0] = monsterTextures[0];
			name = "Raven";
		}
	}
}